1/15/2024 0 Comments Europa universalis 4 cheats wikiPrints the game version, and copies to clipboard.Įnables popups for achievements to debug them. The specified tag becomes a march (of the actor country).Ĭhanges culture on a province to your primary culture Simulates a crash (resulting in the game exiting). Sets the corruption of the country to the given amount.ĭelete local crash dumps older than X days. How often does the combat view give a random sound? 0-50 Note: Works also for settled provinces and keeps any previous owner's core.Īlso works for entire colonial regions at once, as listed in 00_colonial_regions.txt:įixes combat dice to a number you specify. The province retains its original culture and religion. Toggles debug display of normals/bounding boxes/collisionĬolonizes and cores an unsettled province (and gets some prestige). The religions have the following identifier:Īdds church power to the player ( Protestant, Anglican, Hussite and Jewish religion) If only a province id is specified the religion of the province is changed to the state religion of the current country If no province id or tag is specified, the state religion of the current country is changed. Default is 5000 ducats.Ĭreate or upgrade/downgrade a center of trade.Ĭhange religion of a province or country. Get diplomatic power (default value: 999)Īdds ducats to the treasury. Sets army professionalism for the target country (default value: 100)Īdds army tradition to the target country (default value: 50)Īsserts trigger (otherwise causes test failure)Ĭhange ownership, core, set culture and religionĪdd to a country's authority ( Inti religion)īalance data dumped to game.log, with regions (development,number of provinces) and countries (tax, manpower, development, number of forts). Print invalid AI command counts to ai.logĪnnexes the specified tag without adding cores Makes ai reevaluate all region assignments Note: the commands always prints the information for the current country. Sets the age of the game: 0 is Age of Discovery,1 is Age of Reformation,2 is Age of Absolutism and 3 is Age of Revolution.Įnables/Disables AI for all nations or a specific tag Get administrative power (default value: 999) The estates have the following identifier:Īdd_republican_tradition Pirate Republic Factions: pr_buccaneers / pr_smugglers / pr_captainsĪdds an heir (The current heir is immediately killed.)Īdd specified country tag to your interest.Revolutionary Republic Factions: rr_jacobins / rr_royalists / rr_girondists.Merchant Republic Factions: mr_aristocrats / mr_traders / mr_guilds.Celestial Empire Factions: temples / enuchs / bureaucrats.The province becomes a backer of the current issue in the parliament.Īdds 1 new cardinal to a Catholic nation. Toggle AI diplomatic responses ( on: always accept off: normal response)ĭisplays province ID, country tag, and border distance when mousing over provinces.Ĭhange ownership, core, set culture and religion. Maximizes monarch points if no number specified. Get military power points (if not specified, gives 999) Get diplomatic power points (if not specified, gives 999) Get administrative power points (if not specified, gives 999) It was last verified for version 1.30.Įxtra Money (if not specified, gives 5000)Īdds prestige. You will lose the cult modifier for your heir should they ascend to the throne or should they die.Please help with verifying or updating this section. For your heir it would be only +10% Improve Relations, which is still considerable. As an example: Cwezi as your cult for your ruler would give you +20% Improve Relations. The cult for an heir has however only 50% of the effect. The mission “Meet the other Cults” allows your heir to follow a weaker version of your unlocked cults. Additionally, the column allows you to gain a little bit more out of the Fetishist faith. Should you switch your country's religion, you will lose the modifiers from this column. Every single mission reward is designed around the Fetishist faith. The first column handles the religious concerns of Kongo and is very orientated on Fetishism. The highlights here are +75 support for Feudalism in your capital from the mission “Loango and Ndongo’s Fate”, and permanent claims on all provinces in Africa, held by a country with its capital in Europe. The second column from the left deals with the establishment into a proper kingdom and its relations with the Europeans, as they try to colonize Africa. Highlights of these missions are the expansion into the Zambia area, a colony in Lega, and permanent claims on the East Africa region. The first three missions from the right are classic conquest missions to unify the Kongolese culture group. The mission tree is split into three parts, which lead into two endgame missions with strong rewards.
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